While Dungeon Hunter: Alliance thrives on its huge battles, it's difficult to survive when your life disappears in jagged cuts and mashing your special skills doesn't translate to the stuttering fight onscreen. All of these enemy problems are dwarfed by the true enemy of combat: a terrible frame rate. Other times, when enemies retreat they'll suddenly disappear for unspecified reasons. This wouldn't be such a problem if the hit detection was better, but we're talking invisible threats. Thus, when a swarm of wolves chase you behind a tree, you're swinging blind, hoping to survive the encounter. While the player shows up as a blue outline behind 3D objects like arches and trees, enemies don't. The plentiful enemies regularly surround and attack the hero, but it's easy to lose track of them. Between loot and the reliance on potions, Dungeon Hunter: Alliance never lets you trounce enemies that regularly rubberband up to match your current strength. While loot is plentiful, it never makes you feel all-powerful. Each area's earmarked by a statue that sells them, and there's no way to battle through a given area without filling up regularly. Most gold goes to purchasing potions, the only way to survive in Dungeon Hunter. Compounded with the option to auto-transmute items into gold, inventory management is super easy and adding coins to your gold stash simple. When bashing in the skull of a skeleton or gargoyle or spider, the loot drops give purpose to the fight Filling up the inventory with varied tools gets a boost from the auto-equip function that automatically throws on more powerful items. When too many enemies show up, things slow down. Even standing in front of a breakable barrel illuminates the inherent problems in hit detection, with containers often taking multiple swings to register a hit. Which enemy loses a sliver of life? Depends on the minute distinction of which direction a player is facing. Ranged attacks and spells hit hard, even when enemies attempt to swarm the hero, but melee attacks feel imprecise, making many battles a lumbering frustration. Fighting through thousands of enemies in a long (yet familiar) quest plays out well, but diving into the framework reveals inherent problems. Continued abuse of our services will cause your IP address to be blocked indefinitely.Dungeon Hunter: Alliance is similar to Diablo, in that enemies drop weapons, armor, and treasure left and right, making it a collector's dream. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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