To achieve a Cultural Victory, you must attract visiting tourists by generating high amounts of Culture and Tourism. Placing on the Silver or Bronze Tier awards a 40% or 20% Production bonus (respectively) towards city projects.ĬIVILIZATION VI - Culture Win (Victory Movies) Placing on the Gold Tier (i.e., earning the highest score) in an International Space Station competition increases the speed of the exoplanet spacecraft by 3 Light-Years per turn and awards a 40% Production bonus towards city projects.The Aerospace Contractors policy card provides +3 Power and +3 Aluminum per turn to every city that has a Spaceport.Adopting the Synthetic Technocracy government provides +3 Power in all cities and a 30% Production bonus towards city projects.Researching Future Tech provides a cumulative 5% Production bonus towards city projects.The Royal Society allows Builders to use all their build charges to provide bonus Production to a District Project once per turn.Pingala's Space Initiative title provides a 30% Production bonus towards Space Race projects.There are quite a lot of bonuses to be found towards Science accumulation, too numerous to list.The Great Scientists Carl Sagan and Stephanie Kwolek provide bonuses to Space Race projects.The Great Engineers Robert Goddard, Sergei Korolev and Wernher von Braun all provide bonuses to Space Race projects.Being the Suzerain of Hong Kong provides a 20% Production bonus towards city projects.Useful bonuses to look out for when accomplishing this goal: Furthermore, it is a very good idea to have Spies protecting your Spaceports, and perhaps your Industrial Zones, from sabotage. While it obviously requires a lot of Science to obtain the necessary tech, the amount of Production required for the Science Victory projects can be really massive, so it's advisable to have two or three cities with Spaceports and high Production potential. Once the spacecraft reaches its destination, the player wins the game. Much like in vanilla Civilization VI and Rise and Fall, each of the required projects must be undertaken in a city with a Spaceport. Each of these projects becomes available after researching Offworld Mission, can be undertaken in multiple cities, and increases the spacecraft's speed by 1 Light-Year per turn when completed. Its destination is 50 Light-Years away on Standard speed, and it travels at a base speed of 1 Light-Year per turn, though it can be expedited by completing the Lagrange Laser Station and Terrestrial Laser Station projects. Completing Exoplanet Expedition automatically initiates the fifth and final step as the spacecraft takes flight and begins its journey to the exoplanet. The first two steps (completing Launch Earth Satellite and Launch Moon Landing) are the same, but the Mars modules are consolidated into a single project and followed by two new steps: launching an expedition to an exoplanet and reaching the exoplanet. In Gathering Storm, the conditions for winning a Science Victory change. Once you have produced all three Mars modules, you win the game. These last three projects, however, may be completed in any order. Launch Earth Satellite must be completed before work on Launch Moon Landing can begin, and Launch Moon Landing must be completed before Launch Mars Habitation/ Hydroponics/ Reactor (collectively known as the Mars modules) can begin. Optional: Finish the Lagrange Laser Station projectĪll of the associated projects are accessed through the Spaceport district.Optional: Finish the Terrestrial Laser Station project.Help the Exoplanet Expedition travel 50 light years Finish the Exoplanet Expedition projectĥ.Finish the Launch Mars Habitation project.Finish the Launch Mars Hydroponics project. ![]() Vanilla Civilization VI and Rise and Fall Finish the Launch Earth Satellite project.
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